Window API
The window API provides a high-level abstraction for drawing with UI interaction.
Windows may operate in one of two modes: legacy (for plugins compiled against old versions of the XPLM, as well as windows created via the deprecated XPLMCreateWindow() function, rather than XPLMCreateWindowEx()), or modern (for windows compiled against the XPLM300 or newer API, and created via XPLMCreateWindowEx()).
Modern windows have access to new X-Plane 11 windowing features, like support for new positioning modes (including being "popped out" into their own first-class window in the operating system). They can also optionally be decorated in the style of X-Plane 11 windows (like the map).
Modern windows operate in "boxel" units. A boxel ("box of pixels") is a unit of virtual pixels which, depending on X-Plane's scaling, may correspond to an arbitrary NxN "box" of real pixels on screen. Because X-Plane handles this scaling automatically, you can effectively treat the units as though you were simply drawing in pixels, and know that when X-Plane is running with 150% or 200% scaling, your drawing will be automatically scaled (and likewise all mouse coordinates, screen bounds, etc. will also be auto-scaled).
In contrast, legacy windows draw in true screen pixels, and thus tend to look quite small when X-Plane is operating in a scaled mode.
Legacy windows have their origin in the lower left of the main X-Plane window. In contrast, since modern windows are not constrained to the main window, they have their origin in the lower left of the entire global desktop space, and the lower left of the main X-Plane window is not guaranteed to be (0, 0). In both cases, x increases as you move left, and y increases as you move up.
XPLMWindowID
typedef
This is an opaque identifier for a window. You use it to control your window. When you create a window (via either XPLMCreateWindow() or XPLMCreateWindowEx()), you will specify callbacks to handle drawing, mouse interaction, etc.
typedef void * XPLMWindowID;
XPLMDrawWindow_f
callback
A callback to handle 2-D drawing of your window. You are passed in your window and its refcon. Draw the window. You can use other XPLM functions from this header to find the current dimensions of your window, etc. When this callback is called, the OpenGL context will be set properly for 2-D window drawing.
Note: Because you are drawing your window over a background, you can make a translucent window easily by simply not filling in your entire window's bounds.
typedef void (* XPLMDrawWindow_f)(
XPLMWindowID inWindowID,
void * inRefcon
);
XPLMHandleKey_f
callback
This function is called when a key is pressed or keyboard focus is taken away from your window. If losingFocus is 1, you are losing the keyboard focus, otherwise a key was pressed and inKey contains its character.
The window ID passed in will be your window for key presses, or the other window taking focus when losing focus. Note that in the modern plugin system, often focus is taken by the window manager itself; for this resaon, the window ID may be zero when losing focus, and you should not write code that depends onit.
The refcon passed in will be the one from registration, for both key presses and losing focus.
Warning: this API declares virtual keys as a signed character; however the VKEY #define macros in XPLMDefs.h define the vkeys using unsigned values (that is 0x80 instead of -0x80). So you may need to cast the incoming vkey to an unsigned char to get correct comparisons in C.
typedef void (* XPLMHandleKey_f)(
XPLMWindowID inWindowID,
char inKey,
XPLMKeyFlags inFlags,
char inVirtualKey,
void * inRefcon,
int losingFocus
);
XPLMHandleMouseClick_f
callback
You receive this call for one of three events:
- when the user clicks the mouse button down
- (optionally) when the user drags the mouse after a down-click, but before the up-click
- when the user releases the down-clicked mouse button.
You receive the x and y of the click, your window, and a refcon. Return 1 to consume the click, or 0 to pass it through.
WARNING: passing clicks through windows (as of this writing) causes mouse tracking problems in X-Plane; do not use this feature!
The units for x and y values match the units used in your window. Thus, for "modern" windows (those created via XPLMCreateWindowEx() and compiled against the XPLM300 library), the units are boxels, while legacy windows will get pixels. Legacy windows have their origin in the lower left of the main X-Plane window, while modern windows have their origin in the lower left of the global desktop space. In both cases, x increases as you move right, and y increases as you move up.
typedef int (* XPLMHandleMouseClick_f)(
XPLMWindowID inWindowID,
int x,
int y,
XPLMMouseStatus inMouse,
void * inRefcon
);
XPLMHandleCursor_f
callback XPLM200
The SDK calls your cursor status callback when the mouse is over your plugin window. Return a cursor status code to indicate how you would like X-Plane to manage the cursor. If you return xplm_CursorDefault, the SDK will try lower-Z-order plugin windows, then let the sim manage the cursor.
Note: you should never show or hide the cursor yourself---these APIs are typically reference-counted and thus cannot safely and predictably be used by the SDK. Instead return one of xplm_CursorHidden to hide the cursor or xplm_CursorArrow/xplm_CursorCustom to show the cursor.
If you want to implement a custom cursor by drawing a cursor in OpenGL, use xplm_CursorHidden to hide the OS cursor and draw the cursor using a 2-d drawing callback (after xplm_Phase_Window is probably a good choice, but see deprecation warnings on the drawing APIs!). If you want to use a custom OS-based cursor, use xplm_CursorCustom to ask X-Plane to show the cursor but not affect its image. You can then use an OS specific call like SetThemeCursor (Mac) or SetCursor/LoadCursor (Windows).
The units for x and y values match the units used in your window. Thus, for "modern" windows (those created via XPLMCreateWindowEx() and compiled against the XPLM300 library), the units are boxels, while legacy windows will get pixels. Legacy windows have their origin in the lower left of the main X-Plane window, while modern windows have their origin in the lower left of the global desktop space. In both cases, x increases as you move right, and y increases as you move up.
typedef XPLMCursorStatus (* XPLMHandleCursor_f)(
XPLMWindowID inWindowID,
int x,
int y,
void * inRefcon
);
XPLMHandleMouseWheel_f
callback XPLM200
The SDK calls your mouse wheel callback when one of the mouse wheels is scrolled within your window. Return true to consume the mouse wheel movement or false to pass them on to a lower window. (If your window appears opaque to the user, you should consume mouse wheel scrolling even if it does nothing.) The number of "clicks" indicates how far the wheel was turned since the last callback. The wheel is 0 for the vertical axis or 1 for the horizontal axis (for OS/mouse combinations that support this).
The units for x and y values match the units used in your window. Thus, for "modern" windows (those created via XPLMCreateWindowEx() and compiled against the XPLM300 library), the units are boxels, while legacy windows will get pixels. Legacy windows have their origin in the lower left of the main X-Plane window, while modern windows have their origin in the lower left of the global desktop space. In both cases, x increases as you move right, and y increases as you move up.
typedef int (* XPLMHandleMouseWheel_f)(
XPLMWindowID inWindowID,
int x,
int y,
int wheel,
int clicks,
void * inRefcon
);
XPLMBrowserNavigation_f
callback
typedef void (* XPLMBrowserNavigation_f)(
XPLMWindowID inWindow,
const char * inURL,
int inSuccess,
const char * inError, /* Can be NULL */
void * inRefcon
);
XPLMWindowLayer
enum XPLM300
XPLMWindowLayer describes where in the ordering of windows X-Plane should place a particular window. Windows in higher layers cover windows in lower layers. So, a given window might be at the top of its particular layer, but it might still be obscured by a window in a higher layer. (This happens frequently when floating windows, like X-Plane's map, are covered by a modal alert.)
Your window's layer can only be specified when you create the window (in the XPLMCreateWindow_t you pass to XPLMCreateWindowEx()). For this reason, layering only applies to windows created with new X-Plane 11 GUI features. (Windows created using the older XPLMCreateWindow(), or windows compiled against a pre-XPLM300 version of the SDK will simply be placed in the flight overlay window layer.)
| Name | Value | Description |
|---|---|---|
| xplm_WindowLayerFlightOverlay | 0 | The lowest layer, used for HUD-like displays while flying. |
| xplm_WindowLayerFloatingWindows | 1 | Windows that "float" over the sim, like the X-Plane 11 map does. If you are not sure which layer to create your window in, choose floating. |
| xplm_WindowLayerModal | 2 | An interruptive modal that covers the sim with a transparent black overlay to draw the user's focus to the alert |
| xplm_WindowLayerGrowlNotifications | 3 | "Growl"-style notifications that are visible in a corner of the screen, even over modals |
XPLMWindowDecoration
enum XPLM301
XPLMWindowDecoration describes how "modern" windows will be displayed. This impacts both how X-Plane draws your window as well as certain mouse handlers.
Your window's decoration can only be specified when you create the window (in the XPLMCreateWindow_t you pass to XPLMCreateWindowEx()).
| Name | Value | Description |
|---|---|---|
| xplm_WindowDecorationNone | 0 | X-Plane will draw no decoration for your window, and apply no automatic click handlers. The window will not stop click from passing through its bounds. This is suitable for "windows" which request, say, the full screen bounds, then only draw in a small portion of the available area. |
| xplm_WindowDecorationRoundRectangle | 1 | The default decoration for "native" windows, like the map. Provides a solid background, as well as click handlers for resizing and dragging the window. |
| xplm_WindowDecorationSelfDecorated | 2 | X-Plane will draw no decoration for your window, nor will it provide resize handlers for your window edges, but it will stop clicks from passing through your windows bounds. |
| xplm_WindowDecorationSelfDecoratedResizable | 3 | Like self-decorated, but with resizing; X-Plane will draw no decoration for your window, but it will stop clicks from passing through your windows bounds, and provide automatic mouse handlers for resizing. |
XPLMWindowContentType
enum XPLM420
XPLMWindowContentType describes how content for this window is provided.
| Name | Value | Description |
|---|---|---|
| xplm_WindowContentTypeOpenGL | 0 | The window is drawn by calling back your plugin, which will draw using OpenGL and XPLM APIs. You provide mouse and keyboard hooks for interaction. |
| xplm_WindowContentTypePanelGraphics | 1 | The window is drawn by calling back your plugin, which will draw using panel graphics APIs. You provide mouse and keyboard hooks for interaction. |
| xplm_WindowContentTypeBrowser | 2 | The window content is specified using a web page. |
XPLMCreateWindow_t
struct XPLM200
The XPMCreateWindow_t structure defines all of the parameters used to create a modern window using XPLMCreateWindowEx(). The structure will be expanded in future SDK APIs to include more features. Always set the structSize member to the size of your struct in bytes!
All windows created by this function in the XPLM300 version of the API are created with the new X-Plane 11 GUI features. This means your plugin will get to "know" about the existence of X-Plane windows other than the main window. All drawing and mouse callbacks for your window will occur in "boxels," giving your windows automatic support for high-DPI scaling in X-Plane. In addition, your windows can opt-in to decoration with the X-Plane 11 window styling, and you can use the XPLMSetWindowPositioningMode() API to make your window "popped out" into a first-class operating system window.
Note that this requires dealing with your window's bounds in "global desktop" positioning units, rather than the traditional panel coordinate system. In global desktop coordinates, the main X-Plane window may not have its origin at coordinate (0, 0), and your own window may have negative coordinates. Assuming you don't implicitly assume (0, 0) as your origin, the only API change you should need is to start using XPLMGetMouseLocationGlobal() rather than XPLMGetMouseLocation(), and XPLMGetScreenBoundsGlobal() instead of XPLMGetScreenSize().
If you ask to be decorated as a floating window, you'll get the blue window control bar and blue backing that you see in X-Plane 11's normal "floating" windows (like the map).
typedef struct {
int structSize;
int left;
int top;
int right;
int bottom;
bool visible;
XPLMDrawWindow_f drawWindowFunc;
XPLMHandleMouseClick_f handleMouseClickFunc;
XPLMHandleKey_f handleKeyFunc;
XPLMHandleCursor_f handleCursorFunc;
XPLMHandleMouseWheel_f handleMouseWheelFunc;
userref refcon;
XPLMWindowDecoration decorateAsFloatingWindow;
XPLMWindowLayer layer;
XPLMHandleMouseClick_f handleRightClickFunc;
XPLMWindowContentType windowContentType;
XPLMBrowserNavigation_f browserNavigationFunc;
} XPLMCreateWindow_t;
XPLMCreateWindowEx
function XPLM200
This routine creates a new "modern" window. You pass in an XPLMCreateWindow_t structure with all of the fields set in. You must set the structSize of the structure to the size of the actual structure you used. Also, you must provide functions for every callback---you may not leave them null! (If you do not support the cursor or mouse wheel, use functions that return the default values.)
XPLM_API XPLMWindowIDXPLMCreateWindowEx(
XPLMCreateWindow_t * inParams
);
XPLMCreateWindow
function deprecated XPLM300
Deprecated as of XPLM300.
This routine creates a new legacy window. Unlike modern windows (created via XPLMCreateWindowEx()), legacy windows do not have access to X-Plane 11 features like automatic scaling for high-DPI screens, native window styles, or support for being "popped out" into first-class operating system windows.
Pass in the dimensions and offsets to the window's bottom left corner from the bottom left of the screen. You can specify whether the window is initially visible or not. Also, you pass in three callbacks to run the window and a refcon. This function returns a window ID you can use to refer to the new window.
NOTE: Legacy windows do not have "frames"; you are responsible for drawing the background and frame of the window. Higher level libraries have routines which make this easy.
XPLM_API XPLMWindowIDXPLMCreateWindow(
int inLeft,
int inTop,
int inRight,
int inBottom,
int inIsVisible,
XPLMDrawWindow_f inDrawCallback,
XPLMHandleKey_f inKeyCallback,
XPLMHandleMouseClick_f inMouseCallback,
void * inRefcon
);
XPLMDestroyWindow
function
This routine destroys a window. The window's callbacks are not called after this call. Keyboard focus is removed from the window before destroying it.
XPLM_API void XPLMDestroyWindow(
XPLMWindowID inWindowID
);
XPLMWindowSetURL
function
Loads a URL into a browser-content-type window. Safe to call before the
underlying webview has finished initialising; the load is queued and
applied as soon as the browser is ready, so plugins may call this
immediately after XPLMCreateWindowEx. Subsequent calls replace the
pending or current page.
XPLM_API void XPLMWindowSetURL(
XPLMWindowID inWindowID,
const char * inURL
);
XPLMWindowRefresh
function
Reloads the current URL in a browser-content-type window. Pass true for
inIgnoreCache to bypass the HTTP cache (the equivalent of a
shift-reload).
XPLM_API void XPLMWindowRefresh(
XPLMWindowID inWindowID,
int inIgnoreCache
);
XPLMWindowInjectScript
function
Executes a JavaScript snippet in the browser window's main frame. The
script is run once; it has access to the same xplane.* namespace
exposed to the page itself (so it can call functions registered via
XPLMWindowAddBrowserFunction). If injected before the page has
finished loading, the script may run against an empty document.
XPLM_API void XPLMWindowInjectScript(
XPLMWindowID inWindowID,
const char * inScript
);
XPLMBrowserCallback_f
callback
typedef const char * (* XPLMBrowserCallback_f)(
XPLMWindowID inWindowID,
const char * inJSON,
void * inRefcon
);
XPLMWindowAddBrowserFunction
function
Registers a callback that the page running in this browser window can
invoke as xplane.<inName>(arg). The JS call returns a Promise that
resolves to the value your XPLMBrowserCallback_f returns (parsed as
JSON -- see that callback's desc for the contract).
Multiple registrations against the same name on the same window
overwrite each other. Each window has its own independent xplane.*
namespace; functions registered on window A are not callable from
window B.
XPLM_API void XPLMWindowAddBrowserFunction(
XPLMWindowID inWindowID,
const char * inName,
XPLMBrowserCallback_f inFunction,
void * inRefcon
);
XPLMGetScreenSize
function
This routine returns the size of the main X-Plane OpenGL window in pixels. This number can be used to get a rough idea of the amount of detail the user will be able to see when drawing in 3-d.
XPLM_API void XPLMGetScreenSize(
int * outWidth, /* Can be NULL */
int * outHeight /* Can be NULL */
);
XPLMGetScreenBoundsGlobal
function XPLM300
This routine returns the bounds of the "global" X-Plane desktop, in boxels. Unlike the non-global version XPLMGetScreenSize(), this is multi-monitor aware. There are three primary consequences of multimonitor awareness.
First, if the user is running X-Plane in full-screen on two or more monitors (typically configured using one full-screen window per monitor), the global desktop will be sized to include all X-Plane windows.
Second, the origin of the screen coordinates is not guaranteed to be (0, 0). Suppose the user has two displays side-by-side, both running at 1080p. Suppose further that they've configured their OS to make the left display their "primary" monitor, and that X-Plane is running in full-screen on their right monitor only. In this case, the global desktop bounds would be the rectangle from (1920, 0) to (3840, 1080). If the user later asked X-Plane to draw on their primary monitor as well, the bounds would change to (0, 0) to (3840, 1080).
Finally, if the usable area of the virtual desktop is not a perfect rectangle (for instance, because the monitors have different resolutions or because one monitor is configured in the operating system to be above and to the right of the other), the global desktop will include any wasted space. Thus, if you have two 1080p monitors, and monitor 2 is configured to have its bottom left touch monitor 1's upper right, your global desktop area would be the rectangle from (0, 0) to (3840, 2160).
Note that popped-out windows (windows drawn in their own operating system windows, rather than "floating" within X-Plane) are not included in these bounds.
XPLM_API void XPLMGetScreenBoundsGlobal(
int * outLeft, /* Can be NULL */
int * outTop, /* Can be NULL */
int * outRight, /* Can be NULL */
int * outBottom /* Can be NULL */
);
XPLMReceiveMonitorBoundsGlobal_f
callback XPLM300
This function is informed of the global bounds (in boxels) of a particular monitor within the X-Plane global desktop space. Note that X-Plane must be running in full screen on a monitor in order for that monitor to be passed to you in this callback.
typedef void (* XPLMReceiveMonitorBoundsGlobal_f)(
int inMonitorIndex,
int inLeftBx,
int inTopBx,
int inRightBx,
int inBottomBx,
void * inRefcon
);
XPLMGetAllMonitorBoundsGlobal
function XPLM300
This routine immediately calls you back with the bounds (in boxels) of each full-screen X-Plane window within the X-Plane global desktop space. Note that if a monitor is not covered by an X-Plane window, you cannot get its bounds this way. Likewise, monitors with only an X-Plane window (not in full-screen mode) will not be included.
If X-Plane is running in full-screen and your monitors are of the same size and configured contiguously in the OS, then the combined global bounds of all full-screen monitors will match the total global desktop bounds, as returned by XPLMGetScreenBoundsGlobal(). (Of course, if X-Plane is running in windowed mode, this will not be the case. Likewise, if you have differently sized monitors, the global desktop space will include wasted space.)
Note that this function's monitor indices match those provided by XPLMGetAllMonitorBoundsOS(), but the coordinates are different (since the X-Plane global desktop may not match the operating system's global desktop, and one X-Plane boxel may be larger than one pixel due to 150% or 200% scaling).
XPLM_API void XPLMGetAllMonitorBoundsGlobal(
XPLMReceiveMonitorBoundsGlobal_f inMonitorBoundsCallback,
void * inRefcon
);
XPLMReceiveMonitorBoundsOS_f
callback XPLM300
This function is informed of the global bounds (in pixels) of a particular monitor within the operating system's global desktop space. Note that a monitor index being passed to you here does not indicate that X-Plane is running in full screen on this monitor, or even that any X-Plane windows exist on this monitor.
typedef void (* XPLMReceiveMonitorBoundsOS_f)(
int inMonitorIndex,
int inLeftPx,
int inTopPx,
int inRightPx,
int inBottomPx,
void * inRefcon
);
XPLMGetAllMonitorBoundsOS
function XPLM300
This routine immediately calls you back with the bounds (in pixels) of each monitor within the operating system's global desktop space. Note that unlike XPLMGetAllMonitorBoundsGlobal(), this may include monitors that have no X-Plane window on them.
Note that this function's monitor indices match those provided by XPLMGetAllMonitorBoundsGlobal(), but the coordinates are different (since the X-Plane global desktop may not match the operating system's global desktop, and one X-Plane boxel may be larger than one pixel).
XPLM_API void XPLMGetAllMonitorBoundsOS(
XPLMReceiveMonitorBoundsOS_f inMonitorBoundsCallback,
void * inRefcon
);
XPLMGetMouseLocation
function deprecated XPLM300
Deprecated in XPLM300. Modern windows should use XPLMGetMouseLocationGlobal() instead.
This routine returns the current mouse location in pixels relative to the main X-Plane window. The bottom left corner of the main window is (0, 0). Pass NULL to not receive info about either parameter.
Because this function gives the mouse position relative to the main X-Plane window (rather than in global bounds), this function should only be used by legacy windows. Modern windows should instead get the mouse position in global desktop coordinates using XPLMGetMouseLocationGlobal().
Note that unlike XPLMGetMouseLocationGlobal(), if the mouse goes outside the user's main monitor (for instance, to a pop out window or a secondary monitor), this function will not reflect it.
XPLM_API void XPLMGetMouseLocation(
int * outX, /* Can be NULL */
int * outY /* Can be NULL */
);
XPLMGetMouseLocationGlobal
function XPLM300
Returns the current mouse location in global desktop boxels. Unlike XPLMGetMouseLocation(), the bottom left of the main X-Plane window is not guaranteed to be (0, 0)---instead, the origin is the lower left of the entire global desktop space. In addition, this routine gives the real mouse location when the mouse goes to X-Plane windows other than the primary display. Thus, it can be used with both pop-out windows and secondary monitors.
This is the mouse location function to use with modern windows (i.e., those created by XPLMCreateWindowEx()).
Pass NULL to not receive info about either parameter.
XPLM_API void XPLMGetMouseLocationGlobal(
int * outX, /* Can be NULL */
int * outY /* Can be NULL */
);
XPLMGetWindowGeometry
function
This routine returns the position and size of a window. The units and coordinate system vary depending on the type of window you have.
If this is a legacy window (one compiled against a pre-XPLM300 version of the SDK, or an XPLM300 window that was not created using XPLMCreateWindowEx()), the units are pixels relative to the main X-Plane display.
If, on the other hand, this is a new X-Plane 11-style window (compiled against the XPLM300 SDK and created using XPLMCreateWindowEx()), the units are global desktop boxels.
Pass NULL to not receive any paramter.
XPLM_API void XPLMGetWindowGeometry(
XPLMWindowID inWindowID,
int * outLeft, /* Can be NULL */
int * outTop, /* Can be NULL */
int * outRight, /* Can be NULL */
int * outBottom /* Can be NULL */
);
XPLMSetWindowGeometry
function
This routine allows you to set the position and size of a window.
The units and coordinate system match those of XPLMGetWindowGeometry(). That is, modern windows use global desktop boxel coordinates, while legacy windows use pixels relative to the main X-Plane display.
Note that this only applies to "floating" windows (that is, windows that are drawn within the X-Plane simulation windows, rather than being "popped out" into their own first-class operating system windows). To set the position of windows whose positioning mode is xplm_WindowPopOut, you'll need to instead use XPLMSetWindowGeometryOS().
XPLM_API void XPLMSetWindowGeometry(
XPLMWindowID inWindowID,
int inLeft,
int inTop,
int inRight,
int inBottom
);
XPLMGetWindowGeometryOS
function XPLM300
This routine returns the position and size of a "popped out" window (i.e., a window whose positioning mode is xplm_WindowPopOut), in operating system pixels. Pass NULL to not receive any parameter.
XPLM_API void XPLMGetWindowGeometryOS(
XPLMWindowID inWindowID,
int * outLeft, /* Can be NULL */
int * outTop, /* Can be NULL */
int * outRight, /* Can be NULL */
int * outBottom /* Can be NULL */
);
XPLMSetWindowGeometryOS
function XPLM300
This routine allows you to set the position and size, in operating system pixel coordinates, of a popped out window (that is, a window whose positioning mode is xplm_WindowPopOut, which exists outside the X-Plane simulation window, in its own first-class operating system window).
Note that you are responsible for ensuring both that your window is popped out (using XPLMWindowIsPoppedOut()) and that a monitor really exists at the OS coordinates you provide (using XPLMGetAllMonitorBoundsOS()).
XPLM_API void XPLMSetWindowGeometryOS(
XPLMWindowID inWindowID,
int inLeft,
int inTop,
int inRight,
int inBottom
);
XPLMGetWindowGeometryVR
function XPLM301
Returns the width and height, in boxels, of a window in VR. Note that you are responsible for ensuring your window is in VR (using XPLMWindowIsInVR()).
XPLM_API void XPLMGetWindowGeometryVR(
XPLMWindowID inWindowID,
int * outWidthBoxels, /* Can be NULL */
int * outHeightBoxels /* Can be NULL */
);
XPLMSetWindowGeometryVR
function XPLM301
This routine allows you to set the size, in boxels, of a window in VR (that is, a window whose positioning mode is xplm_WindowVR).
Note that you are responsible for ensuring your window is in VR (using XPLMWindowIsInVR()).
XPLM_API void XPLMSetWindowGeometryVR(
XPLMWindowID inWindowID,
int widthBoxels,
int heightBoxels
);
XPLMGetWindowIsVisible
function
Returns true (1) if the specified window is visible.
XPLM_API int XPLMGetWindowIsVisible(
XPLMWindowID inWindowID
);
XPLMSetWindowIsVisible
function
This routine shows or hides a window.
XPLM_API void XPLMSetWindowIsVisible(
XPLMWindowID inWindowID,
int inIsVisible
);
XPLMWindowIsPoppedOut
function XPLM300
True if this window has been popped out (making it a first-class window in the operating system), which in turn is true if and only if you have set the window's positioning mode to xplm_WindowPopOut.
Only applies to modern windows. (Windows created using the deprecated XPLMCreateWindow(), or windows compiled against a pre-XPLM300 version of the SDK cannot be popped out.)
XPLM_API int XPLMWindowIsPoppedOut(
XPLMWindowID inWindowID
);
XPLMWindowIsInVR
function XPLM301
True if this window has been moved to the virtual reality (VR) headset, which in turn is true if and only if you have set the window's positioning mode to xplm_WindowVR.
Only applies to modern windows. (Windows created using the deprecated XPLMCreateWindow(), or windows compiled against a pre-XPLM301 version of the SDK cannot be moved to VR.)
XPLM_API int XPLMWindowIsInVR(
XPLMWindowID inWindowID
);
XPLMSetWindowGravity
function XPLM300
A window's "gravity" controls how the window shifts as the whole X-Plane window resizes. A gravity of 1 means the window maintains its positioning relative to the right or top edges, 0 the left/bottom, and 0.5 keeps it centered.
Default gravity is (0, 1, 0, 1), meaning your window will maintain its position relative to the top left and will not change size as its containing window grows.
If you wanted, say, a window that sticks to the top of the screen (with a constant height), but which grows to take the full width of the window, you would pass (0, 1, 1, 1). Because your left and right edges would maintain their positioning relative to their respective edges of the screen, the whole width of your window would change with the X-Plane window.
Only applies to modern windows. (Windows created using the deprecated XPLMCreateWindow(), or windows compiled against a pre-XPLM300 version of the SDK will simply get the default gravity.)
XPLM_API void XPLMSetWindowGravity(
XPLMWindowID inWindowID,
float inLeftGravity,
float inTopGravity,
float inRightGravity,
float inBottomGravity
);
XPLMSetWindowResizingLimits
function XPLM300
Sets the minimum and maximum size of the client rectangle of the given window. (That is, it does not include any window styling that you might have asked X-Plane to apply on your behalf.) All resizing operations are constrained to these sizes.
Only applies to modern windows. (Windows created using the deprecated XPLMCreateWindow(), or windows compiled against a pre-XPLM300 version of the SDK will have no minimum or maximum size.)
XPLM_API void XPLMSetWindowResizingLimits(
XPLMWindowID inWindowID,
int inMinWidthBoxels,
int inMinHeightBoxels,
int inMaxWidthBoxels,
int inMaxHeightBoxels
);
XPLMWindowPositioningMode
enum XPLM300
XPLMWindowPositionMode describes how X-Plane will position your window on the user's screen. X-Plane will maintain this positioning mode even as the user resizes their window or adds/removes full-screen monitors.
Positioning mode can only be set for "modern" windows (that is, windows created using XPLMCreateWindowEx() and compiled against the XPLM300 SDK). Windows created using the deprecated XPLMCreateWindow(), or windows compiled against a pre-XPLM300 version of the SDK will simply get the "free" positioning mode.
| Name | Value | Description |
|---|---|---|
| xplm_WindowPositionFree | 0 | The default positioning mode. Set the window geometry and its future position will be determined by its window gravity, resizing limits, and user interactions. |
| xplm_WindowCenterOnMonitor | 1 | Keep the window centered on the monitor you specify |
| xplm_WindowFullScreenOnMonitor | 2 | Keep the window full screen on the monitor you specify |
| xplm_WindowFullScreenOnAllMonitors | 3 | Like gui_window_full_screen_on_monitor, but stretches over all monitors and popout windows. This is an obscure one... unless you have a very good reason to need it, you probably don't! |
| xplm_WindowPopOut | 4 | A first-class window in the operating system, completely separate from the X-Plane window(s) |
| xplm_WindowVR | 5 | A floating window visible on the VR headset |
XPLMSetWindowPositioningMode
function XPLM300
Sets the policy for how X-Plane will position your window.
Some positioning modes apply to a particular monitor. For those modes, you can pass a negative monitor index to position the window on the main X-Plane monitor (the screen with the X-Plane menu bar at the top). Or, if you have a specific monitor you want to position your window on, you can pass a real monitor index as received from, e.g., XPLMGetAllMonitorBoundsOS().
Only applies to modern windows. (Windows created using the deprecated XPLMCreateWindow(), or windows compiled against a pre-XPLM300 version of the SDK will always use xplm_WindowPositionFree.)
XPLM_API void XPLMSetWindowPositioningMode(
XPLMWindowID inWindowID,
XPLMWindowPositioningMode inPositioningMode,
int inMonitorIndex
);
XPLMSetWindowTitle
function XPLM300
Sets the name for a window. This only applies to windows that opted-in to styling as an X-Plane 11 floating window (i.e., with styling mode xplm_WindowDecorationRoundRectangle) when they were created using XPLMCreateWindowEx().
XPLM_API void XPLMSetWindowTitle(
XPLMWindowID inWindowID,
const char * inWindowTitle
);
XPLMGetWindowRefCon
function
Returns a window's reference constant, the unique value you can use for your own purposes.
XPLM_API void * XPLMGetWindowRefCon(
XPLMWindowID inWindowID
);
XPLMSetWindowRefCon
function
Sets a window's reference constant. Use this to pass data to yourself in the callbacks.
XPLM_API void XPLMSetWindowRefCon(
XPLMWindowID inWindowID,
void * inRefcon
);
XPLMTakeKeyboardFocus
function
This routine gives a specific window keyboard focus. Keystrokes will be sent to that window. Pass a window ID of 0 to remove keyboard focus from any plugin-created windows and instead pass keyboard strokes directly to X-Plane.
XPLM_API void XPLMTakeKeyboardFocus(
XPLMWindowID inWindow
);
XPLMHasKeyboardFocus
function
Returns true (1) if the indicated window has keyboard focus. Pass a window ID of 0 to see if no plugin window has focus, and all keystrokes will go directly to X-Plane.
XPLM_API int XPLMHasKeyboardFocus(
XPLMWindowID inWindow
);
XPLMBringWindowToFront
function
This routine brings the window to the front of the Z-order for its layer. Windows are brought to the front automatically when they are created. Beyond that, you should make sure you are front before handling mouse clicks.
Note that this only brings your window to the front of its layer (XPLMWindowLayer). Thus, if you have a window in the floating window layer (xplm_WindowLayerFloatingWindows), but there is a modal window (in layer xplm_WindowLayerModal) above you, you would still not be the true frontmost window after calling this. (After all, the window layers are strictly ordered, and no window in a lower layer can ever be above any window in a higher one.)
XPLM_API void XPLMBringWindowToFront(
XPLMWindowID inWindow
);
XPLMIsWindowInFront
function
This routine returns true if the window you passed in is the frontmost visible window in its layer (XPLMWindowLayer).
Thus, if you have a window at the front of the floating window layer (xplm_WindowLayerFloatingWindows), this will return true even if there is a modal window (in layer xplm_WindowLayerModal) above you. (Not to worry, though: in such a case, X-Plane will not pass clicks or keyboard input down to your layer until the window above stops "eating" the input.)
Note that legacy windows are always placed in layer xplm_WindowLayerFlightOverlay, while modern-style windows default to xplm_WindowLayerFloatingWindows. This means it's perfectly consistent to have two different plugin-created windows (one legacy, one modern) both be in the front (of their different layers!) at the same time.
XPLM_API int XPLMIsWindowInFront(
XPLMWindowID inWindow
);